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Leetcode #1206: Design Skiplist

In this guide, we solve Leetcode #1206 Design Skiplist in Python and focus on the core idea that makes the solution efficient.

You will see the intuition, the step-by-step method, and a clean Python implementation you can use in interviews.

Leetcode

Problem Statement

Design a Skiplist without using any built-in libraries. A skiplist is a data structure that takes O(log(n)) time to add, erase and search.

Quick Facts

  • Difficulty: Hard
  • Premium: No
  • Tags: Design, Linked List

Intuition

Linked list problems often require pointer manipulation rather than extra memory.

Two-pointer techniques expose cycles, midpoints, or reordering patterns.

Approach

Traverse with fast/slow pointers or reverse sublists when needed.

Maintain invariants carefully to avoid losing nodes.

Steps:

  • Traverse with pointers.
  • Reverse or split if required.
  • Reconnect nodes correctly.

Example

Input ["Skiplist", "add", "add", "add", "search", "add", "search", "erase", "erase", "search"] [[], [1], [2], [3], [0], [4], [1], [0], [1], [1]] Output [null, null, null, null, false, null, true, false, true, false] Explanation Skiplist skiplist = new Skiplist(); skiplist.add(1); skiplist.add(2); skiplist.add(3); skiplist.search(0); // return False skiplist.add(4); skiplist.search(1); // return True skiplist.erase(0); // return False, 0 is not in skiplist. skiplist.erase(1); // return True skiplist.search(1); // return False, 1 has already been erased.

Python Solution

class Node: __slots__ = ['val', 'next'] def __init__(self, val: int, level: int): self.val = val self.next = [None] * level class Skiplist: max_level = 32 p = 0.25 def __init__(self): self.head = Node(-1, self.max_level) self.level = 0 def search(self, target: int) -> bool: curr = self.head for i in range(self.level - 1, -1, -1): curr = self.find_closest(curr, i, target) if curr.next[i] and curr.next[i].val == target: return True return False def add(self, num: int) -> None: curr = self.head level = self.random_level() node = Node(num, level) self.level = max(self.level, level) for i in range(self.level - 1, -1, -1): curr = self.find_closest(curr, i, num) if i < level: node.next[i] = curr.next[i] curr.next[i] = node def erase(self, num: int) -> bool: curr = self.head ok = False for i in range(self.level - 1, -1, -1): curr = self.find_closest(curr, i, num) if curr.next[i] and curr.next[i].val == num: curr.next[i] = curr.next[i].next[i] ok = True while self.level > 1 and self.head.next[self.level - 1] is None: self.level -= 1 return ok def find_closest(self, curr: Node, level: int, target: int) -> Node: while curr.next[level] and curr.next[level].val < target: curr = curr.next[level] return curr def random_level(self) -> int: level = 1 while level < self.max_level and random.random() < self.p: level += 1 return level # Your Skiplist object will be instantiated and called as such: # obj = Skiplist() # param_1 = obj.search(target) # obj.add(num) # param_3 = obj.erase(num)

Complexity

The time complexity is O(n). The space complexity is O(n)O(n)O(n).

Edge Cases and Pitfalls

Watch for boundary values, empty inputs, and duplicate values where applicable. If the problem involves ordering or constraints, confirm the invariant is preserved at every step.

Summary

This Python solution focuses on the essential structure of the problem and keeps the implementation interview-friendly while meeting the constraints.


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